Designing with Atlas
This page describes how to use Atlas as a design tool.
Figma library
Enable the library
Figma is the primary design tool used by the design team. It provides access to standardized components, tokens, icons, and styles.
Depending on your role and access level, you can access the Atlas Figma library in the following ways:
- The designers Team: Use the shared library via the main team file to reuse any component, style, or asset. Updates will sync automatically.
- External designers with paid accounts: Duplicate the main library and publish the copy as a library in your workspace. You can use the swap functionality to easily replace the components or styles in your file. Make sure to keep the duplicated library updated to the latest published version.
- External designers with free accounts: Publishing libraries requires a paid plan. If you have a free account, the most efficient way to reuse Atlas components is to copy and paste them directly from the main library into your Figma files.
Using components
Once the Atlas library is enabled in your Figma file, you can access all components via the "Assets" tab. To insert a component, search for the name of the component or browse through the library, then drag and drop it onto your canvas. You can also find a component using the Shift + I command.
You should always use instances of the main components in your designs. Avoid using local components, groups, or frames that are not linked to the library. This ensures consistency and makes it easier to apply updates when the system evolves.
If a required component is not implemented in Atlas yet, refer to the Contributing components guidelines to work on it.
Customizing components
After inserting a component, you can customize it by adjusting its variants and properties in the properties panel. This lets you adapt the component to your specific use case without detaching it from the library.
Detaching components
Only detach components from the main library in specific cases, such as:
- Exploring design alternatives during early ideation.
- Representing a state not yet supported in the current library.
- Customizing complex components that typically require flexibility, such as Tables or Dialogs.
INFO
Make sure to always reattach or replace with official Atlas components once updates are available.
Using icons
You can add Atlas icons to your designs just like components, either by dragging them from the "Assets" panel or using the Shift + I command to quickly search and insert them.
Icons should be used as decorative elements. If the icon performs an action (e.g. edit, delete), wrap it within a button to ensure accessibility and expected interaction behavior.
If a required icon is not implemented in Atlas yet, refer to the Contributing icons guidelines to include it.
Using variables and styles
Atlas design tokens are documented in Figma as variables. Variables allow for consistent alignment between design and implementation , as well as automatic adaptation across modes.
Use variables instead of hardcoded values to keep designs aligned with the system. If you need to use a variable that is not implemented in Atlas as token yet, please refer to the Contributing tokens guidelines.
Due to Figma's limitations, variables are used for color, spacing, size, and border radius, while styles are applied to text and shadows as they typically involve combinations of variables.
Using modes
Atlas supports multiple visual modes, and they are fully integrated into the Figma library. You can apply them directly in your designs switching the mode in the "Appearance" panel.
Use them to preview how your designs behave across different modes without needing to design separate versions.
Color modes
Atlas currently supports two color modes:
- Light (default mode)
- Dark
All color tokens are predefined and available in both modes. So when you switch modes using the "Appearance" panel in Figma, these tokens update automatically to reflect the selected theme.
Using grids
For guidance in structuring your design projects and ensuring consistency with other Wikimedia layouts, use the Grid styles provided in the Atlas Figma library.
To apply them, open the "Layout grid" section in the right panel. There is a grid style created for each screen size.
- Desktop: Use it on screens between 1120px – 1679px.
- Tablet: Use it on screens between 640px – 1119px.
- Mobile: Use it on screens between 320px – 639px.
Other design tools
While Atlas is officially supported in Figma, you can adapt it for use in other tools.
If you're working in other design tools, you'll need to manually import assets from the Figma library and replicate them in those tools.